Le Jardin Mystique
SPACE
 

Building on the MUCK
Definitions:
IC: In Character (Virtual mode -the character being played)
OOC: Out of Character (Real Life mode -the player behind the character)
RL: Real Life (Life outside the domain of the MUCK)


This MUCK has no building quota per se, but endless creation of completely useless items and rooms without having the decency to @recycle them will be frowned upon. All links to areas will be handled by the area's owner or by a Building wizard. Before beginning a large or particularly expansive project, contact a Building wiz for funding as well as to check if there is a place in the grid for linking. We prefer that 'floating rooms' (those not linked to the grid) not exist and request that all rooms, homes, etc. be linked to the grid within 60 days of project creation. Trespassing, defined as entering what is obviously another character's private dwelling or building without their permission is a serious offense and repeated offenses can lead to @newpasswording for 30+ days and possible @toading.

Specifics:
All Rooms built should have a name denoting where in the world they are for the sake of continuity. For example, if you were building a clothing shop called Leathers for Furs, and had spoken to a Building wiz and had gotten permission to link to Ruby Road, the name of the room directly off the Road should be named:

Ruby Road - Leathers for Furs.

A dressing room in that same shop, however, could be named this:

Leathers for Furs - Dressing Room.

All Descriptions and Exit Messages should be free from misspellings and grammatical errors. All Exits should follow the same format MUCK-wide if they're to be visible. The format at creation must be exactly like this: @open North <N>;north;n=#<wherever>

Always have more than one exitname option, and use the four cardinal directions if your area is one of an outdoor theme. For indoor themes, exitnames can be anything (i.e. 'Up <U>', Down <D>', 'Bedroom <B>', 'Bathroom <BR>', etc.) but the shortest logical shortening must be included in < >, like the <N> in the example above (i.e. viewable as 'North <N>').

All exits must have the @desc, @succ, @osucc, and @odrop messages set. If you're not sure if you're missing any, use @check to see what's done. If it returns nothing, you're covered. A locked exit must also have @fail and @ofail messages. Read the helpfiles on those subjects for more information.

All public areas must meet these requirements in order to be linked to the public grid, and all areas considered public must be inspected by a Building wiz for approval before linking. Any further building within and area already approved by a Building wiz must be @locked until re-inspected by a Building wiz.

Public is defined as any area for free use by anyone, private areas are defined as spaces for use by your player or a select group of players. Private areas such as homes may be linked to the main grid without the main exit being @locked, but private areas contained in a larger public space must be @locked to the public.

Violation of building code can lead to removal from the grid, @newpasswording, or possible @toading.


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